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3D Cobra Snake ModelRequired skills: 3D Rendering, 3ds Max, Animation, Graphic Design, Maya
We are looking for a 3D Artist to do a 3D model of a Cobra snake.
*We are very concerned about quality, so if you are not able to provide the highest quality in this project, please don't bid on it.* All work must be original. The delivered model must not include or contain copyrighted models or material from derivative, free or 3rd parties models. All work must be created from scratch, without reusing any previous work from other customers or projects. Under this contract, a) The delivered 3D model will be owned solely by the Buyer b) The Service Provider renounces to all copyrights and commercial rights, which will be transferred to the Buyer. We are providing you an attached set of reference images so that you can exactly evaluate the work to be done. The Cobra_??.jpg images are references from simmilar 3D projects, but we do not consider them realistic enough. The Cobra_Photo_Ref_??.jpg images are photograph references of the model to be done. Requirements and instructions: 1. *Must* be modeled using 3ds max, Maya, Cinema 4D, Modo, Lightwave, XSI, Blender… using Subdivision Surfaces. 2. The model *must* be fully textured (including high resolution textures) making it suitable for extreme close-ups. 3. Shaders and materials must be made with VRay or MentalRay. 4. The model *must* be hyper realistic. The polygon count of the model is not important since the detail of the final scene will be reached by subdividing the base mesh. 5. If using 3ds max the model should be rigged using standard bones and Morphers controls for the hood, the tongue and the fangs. If using other 3D software, rig should be done using standard bones (exportable through FBX format or any other format that supports importing the data into 3ds max) Formal deliverables: 6. You *must* deliver a 3ds max, Maya or FBX file including the base control mesh without being collapsed. 7. You *must* deliver high resolution textures in TIFF file format and every single layered PSD file you may have created for making the textures (so we can modify them in the future if needed). 8. All work *must* be original, created from scratch, using no previous material or models from third parties. Important notes: a. Don't forget to attach image samples of wireframe models of your own (with no subdivisions), so that we can check how you solve certain problems of poly-modeling. A portfolio showing your modeling capabilities is fundamental for us to qualify and select the best candidate. b. Please, respond with an estimation of the time and effort to complete the work. We will be contracting more of these models with you on a regular basis (weekly). In short, we are looking for stable collaborators working fast and effectively. Additional files submitted: (Files are only available for logged in users) Cobra_Refs.rar
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