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12 Low-Poly Spaceship 3D Models with textures for shmup game  

Required skills: Conceptual Design, Game Design, Graphic Design, Maya, Rendering/3D

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Hello,

We need a dozen low poly 3D textured models for a vertical shooter game (if you don't know what this is, please do a search for Ikaruga on either Google or Youtube to get a better idea) .


Here is the breakdown :

2 simple spaceships (100-200 triangles, 128x128 texture)
1 simple air-mine (100-200 triangles, 128x128 texture)

3 more detailed spaceships (150-300 triangles, 256x256 texture)
1 more detailed air-mine (150-300 triangles, 256x256 texture)

2 even more detailed spaceships (300-500 triangles, 512x512 texture)

3 boss "motherships", those woud be quite detailed, with preferably one or more rotating/scaling parts (600-1000 triangles, 1024x1024 texture) .



Although we can provide basic concept art for the ships, we would prefer to find a sci-fi enthusiast (even better would be a shmup enthusiast) with a strong vision, providing his own concepts .

Cartoonish art style is prefered (please refer to attached images) .

Each model should have a unique design (we don't want the same model with different polygon counts !), but textures and colors should have some consistency .

Size does not matter as the models will be resized . Polygon count does matter !

Prefered file formats are .3ds/.max for the models and .tga/.png for the textures .

You can design "glowing parts" on the ships by making a mask texture for those parts, although this is not required .

Normal maps would be a huge plus, but are not required .

Quality/publishable concept art (even if speed painted) is also a huge plus .

All budgets will be considered .

Finally, quality will be prefered over speed .



Thank you for reading !


Additional files submitted:
cartoonish_spaceships_example1.jpg
cartoonish_spaceships_example2.jpg
airmine_example.jpg
glowing_parts_example.jpg

Posted In:

Graphic Design

Conceptual Design

Game Design

Maya

Rendering/3D



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